Wizardry 8 – final thoughts (Completed)

So Wizardry 8.  You're done. I played Wizardry 8 for approx 200 hours over 6 months.  That's an average of 8.3 hours per week.  Sometimes I think my estimate must be off - but even if it was 150 hours, that's still a very long time.  By comparison the average Skyrim player spends 75 hours on the …

Continue reading Wizardry 8 – final thoughts (Completed)

Advertisements

Dungeon Rushers (Completed)

Mi-Clos Studios have got me for two from two so far (Out There and Out There Chronicles) so I thought I'd try out their third game, Dungeon Rushers, this time created in conjunction with Goblinz Studio. This time, Mi-Clos Studios answer the age-old question:  "What would Darkest Dungeon be like if you removed the permadeath …

Continue reading Dungeon Rushers (Completed)

My favourite game from each year I’ve been alive

  The ever-energetic Well-Red Mage had this great idea about selecting your favourite game from each you've been alive.  A capital idea! So here's my list, with one key important rule:  I will try, wherever possible, to avoid the bleedingly obvious.  So no mention of Mario, Zelda, Doom, Tetris etc where I can help it. …

Continue reading My favourite game from each year I’ve been alive

Game design – what makes a good point-and-click?

There's so much I'd like to blog about right now.  I've started playing Wizardry 8, and I've been playing a few mindless "progression quest" games (Diablo 3, and some iPhone endless running games) which I'm enjoying despite myself. But I'm still thinking about Simon the Sorcerer 2 and the "point and click" style of games …

Continue reading Game design – what makes a good point-and-click?