Bits of Backlog – Eye of the Beholder I and II

The Eye of the Beholder games were, apparently, a clone of Dungeon Master with a D&D licence slapped on.  They're part of a brief 90s craze of combining first-person mazecrawling RPGs with real-time combat; that's what Legends of Grimrock is harking back to. The fad didn't last too long until being replaced with the ubiquitous isometric …

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Bits of backlog – Opus: Rocket of Whispers

[Another of my short pieces in the "bits of Backlog" series] I've sat on writing about this game for a long time, because I couldn't decide what to write about it. Opus: Rocket of Whispers is a smartphone game.  Mechanically it's "search the maze for missing pieces then return before time runs out".  Imagine Pikmin …

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Bits of Backlog – Dr Mario World and how to touchscreen

It happened - the blog has fallen woefully behind.  The reasons are the usual ones: less time for gaming, less time for writing, etc.  So I've decided to change format - less 2000 word full-blown reviews, and more "I'm playing this" type posts. So I give you - Dr Mario World. Dr Mario World is …

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Divine Divinity – problems with an “open world”

Another month, another game off the list.  This time it's Divine Divinity - another 80hrs+ RPG - my backlog would be so much easier if I played something else.  It's from 2002 so it's comparatively recent compared to my usual fare, closest to Wizardry 8 (which came out in 2001). Do I recommend it?  Yes.  …

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Achtung! Cthulhu Tactics – neither cold nor hot

(The following review is also posted on The Well Red Mage) Achtung! Cthulhu Tactics reminded me of some truly great games – the elegant rebooted XCom, the engaging storytelling of Shadowrun: Dragonfall and the intricate design of 2018’s Battletech.  With each turn, I thought of those games more and more, until with one fateful turn …

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