Divine Divinity – problems with an “open world”

Another month, another game off the list.  This time it's Divine Divinity - another 80hrs+ RPG - my backlog would be so much easier if I played something else.  It's from 2002 so it's comparatively recent compared to my usual fare, closest to Wizardry 8 (which came out in 2001). Do I recommend it?  Yes.  …

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Battletech and “irreduceable complexity” (Completed)

I spent 120 hours on Battletech.  It felt like 40.  That should tell you everything you need to know about this game. Oh all right I suppose you want to know WHAT kind of game it is, and WHY it was so good.  I will assume that "WHERE"  and "HOW" are self-explanatory.* Battletech is a …

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Game design – what makes a good point-and-click?

There's so much I'd like to blog about right now.  I've started playing Wizardry 8, and I've been playing a few mindless "progression quest" games (Diablo 3, and some iPhone endless running games) which I'm enjoying despite myself. But I'm still thinking about Simon the Sorcerer 2 and the "point and click" style of games …

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