Bits of Backlog – Eye of the Beholder I and II

The Eye of the Beholder games were, apparently, a clone of Dungeon Master with a D&D licence slapped on.  They're part of a brief 90s craze of combining first-person mazecrawling RPGs with real-time combat; that's what Legends of Grimrock is harking back to. The fad didn't last too long until being replaced with the ubiquitous isometric …

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Bits of backlog – Opus: Rocket of Whispers

[Another of my short pieces in the "bits of Backlog" series] I've sat on writing about this game for a long time, because I couldn't decide what to write about it. Opus: Rocket of Whispers is a smartphone game.  Mechanically it's "search the maze for missing pieces then return before time runs out".  Imagine Pikmin …

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Divine Divinity – problems with an “open world”

Another month, another game off the list.  This time it's Divine Divinity - another 80hrs+ RPG - my backlog would be so much easier if I played something else.  It's from 2002 so it's comparatively recent compared to my usual fare, closest to Wizardry 8 (which came out in 2001). Do I recommend it?  Yes.  …

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Achtung! Cthulhu Tactics – neither cold nor hot

(The following review is also posted on The Well Red Mage) Achtung! Cthulhu Tactics reminded me of some truly great games – the elegant rebooted XCom, the engaging storytelling of Shadowrun: Dragonfall and the intricate design of 2018’s Battletech.  With each turn, I thought of those games more and more, until with one fateful turn …

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Tex Murphy double bill – Mean Streets and Martian Memorandum

The Tex Murphy series is one I've long wanted to try, which is why I have all 6 of them in my backlog. I've now played the first two, 1989's Mean Streets and 1991's Martian Memorandum.  And so far they're interesting games filled with odd contradictions.  It's an adventure game, with a driving sim in it.  It's a …

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