Calculator (iOS)

No I'm not reviewing a calculator. I'm reviewing Calculator, an iOS game that looks like...well...a calculator. The premise is quite simple.  On each level the calculator has certain buttons, most of which are arithmetical operations such as "+12", "x3".  The calculator starts at a certain number, and you need to use the buttons to validly reach …

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Warlords (1990)

Warlords was a famous 1980 game for the Atari 2600.  But that's not what I'm talking about today. Today, I'm talking about the other Warlords  game, namely the 1990 fantasy turn-based strategy/wargame by Strategic Studies Group, who were the same people who designed Reach for the Stars, the original 4X game.  So it's got a …

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GNOG

Long time good reason blogging kids work etc etc.  Let's just get into it. GNOG is published (though not developed) by Double Fine, so as you would expect it is a bit unique.  It bills itself as a  "3D puzzle game", which is a fair enough description.  It's the first puzzle game I've ever played …

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Bits of Backlog – Eye of the Beholder I and II

The Eye of the Beholder games were, apparently, a clone of Dungeon Master with a D&D licence slapped on.  They're part of a brief 90s craze of combining first-person mazecrawling RPGs with real-time combat; that's what Legends of Grimrock is harking back to. The fad didn't last too long until being replaced with the ubiquitous isometric …

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Divine Divinity – problems with an “open world”

Another month, another game off the list.  This time it's Divine Divinity - another 80hrs+ RPG - my backlog would be so much easier if I played something else.  It's from 2002 so it's comparatively recent compared to my usual fare, closest to Wizardry 8 (which came out in 2001). Do I recommend it?  Yes.  …

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Achtung! Cthulhu Tactics – neither cold nor hot

(The following review is also posted on The Well Red Mage) Achtung! Cthulhu Tactics reminded me of some truly great games – the elegant rebooted XCom, the engaging storytelling of Shadowrun: Dragonfall and the intricate design of 2018’s Battletech.  With each turn, I thought of those games more and more, until with one fateful turn …

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