Last time I talked about how BloodNet is a combination of the clever, the inefficient, the effective and the ridiculous. I talked about how it fit the first three descriptions, now it's time to turn to... The ridiculous - combat Last time I talked in glowing terms about BloodNet's adventure game elements, particularly its world …
Category: Interviews
Galactic Keep – a word from the creator, Rob Lemon!
Mr Lemon of Gilded Skull Games wrote to me! He had this to say about the making of Galactic Keep: When I was 8 or 9 I'd play 'solo' adventures based on mythological stories where I'd make up rules for 'boardgames' with cut-out paper warriors and creatures and hand-drawn dungeons that you'd roll dice to …
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Templar Battleforce (completed)
A certain small person who lives in my house doesn't like to sleep. A few months ago this meant I was perpetually bouncing him on my knee. Which is how I finished Wizardry VI and VII. But now it means that I am spending many hours sitting in a room, one hand thrust through a …