Out There Chronicles (Completed)

You may recall that I once reviewed Mi-Clos Studio's Out There and gave it quite a wrap.  The game had two notable features - it was very hard, and it was very well-written. It's fitting then that Mi-Clos' next outing for Out There is a visual novel - very well-written, and far easier due to …

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B(ack)logging in WordPress

Hello WordPress! I have been a Blogger blogger for about a year, but recently decided to jump across to WordPress for two very good reasons: Blogger is awful with pictures.  It take freaking ages and seems utterly incapable of putting two pictures next to each other without me swearing at it for an hour first; …

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My favourite game from each year I’ve been alive

  The ever-energetic Well-Red Mage had this great idea about selecting your favourite game from each you've been alive.  A capital idea! So here's my list, with one key important rule:  I will try, wherever possible, to avoid the bleedingly obvious.  So no mention of Mario, Zelda, Doom, Tetris etc where I can help it. …

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Game design – what makes a good point-and-click?

There's so much I'd like to blog about right now.  I've started playing Wizardry 8, and I've been playing a few mindless "progression quest" games (Diablo 3, and some iPhone endless running games) which I'm enjoying despite myself. But I'm still thinking about Simon the Sorcerer 2 and the "point and click" style of games …

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